Wednesday, May 6, 2020

Annotated Bibliography for Emerging Technologies and Innovation

Question: Write about theAnnotated Bibliography for Emerging Technologies and Innovation. Answer: Aticle 1: Carmigniani, J., Furht, B. (2011). Augmented reality: an overview. InHandbook of augmented reality(pp. 3-46). Springer New York. The article mainly helps in providing an overview about augmented reality as a real time indirect or direct view of various physical real world environments that is mainly enhanced or augmented by incorporating virtual computer related information. It is identified that augmented reality is both registered as well as interactive in 3D, which further helps in combing both real and virtual objects. The author illustrates in the article that augmented reality mainly aims in simplifying the life of the user by properly bridging various types of virtual information (Carmigniani Furht, 2011). The main devices of augmented realities include displays, input devices, tracking as well as computers. It is identified that most significant aspect of AR is to create proper techniques for intuitive interaction between virtual content of AR applications as well as the user. It is analyzed from the article that augmented application mainly needs removing various types of real objects from the enviro nment, which can be commonly referred as diminished as well as mediated reality. Article 2: Silva, R., Oliveira, J. C., Giraldi, G. A. (2003). Introduction to augmented reality.National Laboratory for Scientific Computation, Av. Getulio Vargas. In this article, the author helps in presenting an overview about different aspects of the augmented reality. The paper elaborates different fields in which the concept of augmented reality is applied. It is identified that augmented reality is one of the new technology that mainly involves in overlaying various types of computer graphics within the real world. While designing an argumented reality system, three aspects are generally used that include combination of real as well as virtual world, interactivity in real time as well as registration in 3D (Silva, Oliveira Giraldi, 2003). The author elaborates that the technology of AR has number of applications in variety of fields that include education, entertainment, medicine as well as manufacturing. It is found that other potential areas of AR applications will generally appear with the dissemination of various types of technology. It is analyzed that despite of the number of recent advancement in the field of Argumented reality, applications development generally can be generally helped by the utilization of available libraries. Article 3: Mackay, W. E. (1998, May). Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers. InProceedings of the working conference on Advanced visual interfaces(pp. 13-21). ACM. The article mainly focuses on augmented reality in context to the linkage that is created between virtual and real worlds. It is identified that augmented reality is considered as one of the new paradigm that is mainly set for interacting properly with the computers. The article elaborates that SR generally assists people in using familiar objects in different types of ordinary ways (Mackay, 1998). The difference that generally exists between objects also helps in providing a link into the network of computer. It can be also utilized by the doctors for examining patients while viewing various superimposed medical images. Construction engineers generally utilize ordinary paper engineering drawing for communication. The author mainly discusses in the article that rather immersing individuals in an artificially created virtual world the main goal is to augment various types of objects within the physical world by increasing them with the wealth of both communication capabilities as well as digital information. Article 4: Mekni, M., Lemieux, A. (2014, April). Augmented reality: Applications, challenges and future trends. InApplied Computational ScienceProceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS 14) Kuala Lumpur, Malaysia(pp. 23-25). The paper reflects on the application, challenges as well as future trends of Argumented reality. It is identified that Argumented reality is one in which various types of virtual content is seamlessly integrated with proper display of various real world scenes. It is identified that with the rise of various types of personal devices, which are mainly capable of producing various types of interesting augmented reality, has started exploring. The author generally engages in a survey in order to identify the current state of the art that is AR (Mekni Lemieux, 2014). It also helps in elaborating work performance in various fields or application domains that helps in explaining the existing issues which are generally encountered when the applications of Argumented reality considers various types of technical limitations that are related with mobile devices. The author also discusses future related applications as well as directions within the article. Article 5: Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B. (2001). Recent advances in augmented reality.IEEE computer graphics and applications,21(6), 34-47. The author elaborates recent advances in augmented reality. It is identified that AR system generally helps in supplementing the real world with various types of virtual objects that generally appear for coexisting in the same space as a real world. The system of AR generally have number of properties which helps in combining both virtual as well as real world objects interactively (Azuma et al., 2001). In this article the author discusses that one category of new development mainly helps in enabling various types of technologies that are mainly required for building compelling environments of AR. Various examples of this technology mainly include tracking, registration, calibration and more. Apart from various commercial examples, it is identified that there are number of obstacles that are limiting the utilization of SR into various themes that include technological limitations, user interface limitations and social acceptance related issues. Article 6: Azuma, R. T. (1997). A survey of augmented reality.Presence: Teleoperators and virtual environments,6(4), 355-385. The article mainly surveys the field of Argumented reality in which 3-D virtual objects are generally integrated properly in real time. It is identified that the AR is required in manufacturing, medical, path planning, and virtualization as well as in various types of military exploration. The author illustrates the various characteristics of augmented reality system that generally includes proper detailed discussion about the various tradeoffs between biggest problems in constructing effective as well as proper Argumented reality based systems (Azuma, 1997). Future directions as well as areas generally need various researches. It also helps in providing a starting point for interested research in the area of Argumented reality. The Argumented reality can be utilized in order to annotate various environments as well as objects either in private or in public information. Applications that are associated with public information can be generally assumed with the availability of various types of public database. Article 7: Alkhamisi, A. O., Monowar, M. M. (2013). Rise of augmented reality: Current and future application areas.International journal of internet and distributed systems,1(04), 25. The author focuses on the rise of Argumented reality in context to current as well as future application areas. The various types of massive technological advancements help in creating significant challenge competition among various companies where each of the organization mainly tries for attracting the customer by utilizing different techniques. It is identified that Argumented reality is one of the new technology that is capable of presenting proper possibilities that are quite difficult for various other technologies to offer (Alkhamisi Monowar, 2013). It is found that numbers of applications of Argumented reality are generally utilized in various industries. AR is helpful in altering the way that the individuals generally view the world. It is identified that SR generally helps in facilitating the learning where it helps in enabling students in order to access various types of location specific information that are generally provided with the help of various sources. The author illustrates that both growth as well as spread of AR applications generally helps in pushing organizations for exerting best gain from various customers Article 8: Antoniac, P. M. (2005). Augmented reality based user interface for mobile applications and services. The paper illustrates Argumented reality based user interface for various mobile applications as well as services. It is identified that in for improving the user interface of future mobile devices it is quite important to combine both the technique of Argumented reality with image recognition is a proper way so that it helps in allowing the user to access virtualized interface. It is found that this type of interface is very much feasible since various user of Argumented reality system is able of viewing various types of synthetic objects that generally overlays within the real world (Antoniac, 2005). The author elaborates that overlaying within the sight of the user and utilization of various types of image recognition procedure helps in interacting with the system by combing both hand gestures as well as virtual buttons. The major contribution is found the field of user gesture, which helps in making human computer interaction possible by utilizing proper Argumented reality, based user interfaces. Another important contribution generally includes evaluation of various mobile services as well as application within the user interface. Article 9: Diegmann, P., Schmidt-Kraepelin, M., Van den Eynden, S., Basten, D. (2015). Benefits of Augmented Reality in Educational Environments-A Systematic Literature Review.Wirtschaftsinformatik,3(6), 1542-1556. The article reflects on the benefits of Argumented reality in various educational environments. It is identified that augmenting in the real world with the help of virtual information helps in providing new possibilities in the field of education. It is found that although AR is quite frequently applied in various educational environments, then the value that is related with the AR application in environment is not investigated properly. In addition to this, educators mainly face various types of AR related applications, which generally differ regarding various types of applications. In order to overcome the challenges, we must conduct a systematic literature reviews on various types of publications (Diegmann et al., 2015). We identified various types of benefits in various fields. It is identified that the findings mainly helps in indicating the benefits of AR applications. The author explains that in order to bridge the gap that exists between the real as well as virtual world, AR helps in providing proper ways for teaching as well as learning, which are generally recognized with the help of research. Article 10: Sing, P., Pandey, M. (2014). Augmented reality advertising: An impactful platform for new age consumer engagement.IOSR Journal of Business and Management,16(2), 24-28. The article reflects on Argumented reality advertising that is considered as an impactful platform for new age engagement of the consumer. It is considered as one of the latest buzz in the arena of advertising. It is found that in Argumented reality, the advertisers generally have unique as well as interactive way for engaging with the brand of the audience (Sing Pandey, 2014). On the other hand, it is also analyzed that AR systems generally helps in keeping the users away from the conversation procedure that let them to retrieve various types of information that they generally require. The main aim of the article is to study the reasons that helps in making AR better choice before the marketers as various types of advertisement campaigns are generally reviewed in order to find out various preferences of the customer for media consumption by means of proper data collection procedure. Article 11: Henderson, S. J., Feiner, S. K. (2007).Augmented reality for maintenance and repair (armar). Columbia Univ New York Dept of Computer Science. The paper mainly focuses on reality for maintenance and repair. It is identified that high-level objective of this article helps in researching on the development as well as design of Argumented reality for maintenance. AR system helps in supplementing real world with various types of virtual objects that generally appear for co-existing in the same space of the real world (Henderson Feiner, 2007). It is found that the systems have three types of defining properties that helps in combining both real as well as virtual objects within the real environment. It is found that AR applications comprise of various types of software, hardware as well as human interface components. The different types of variations are helpful in designing as well as implementing the components that led to wide range of capabilities as well as limitations. Article 12: Jain, P., Manweiler, J., Roy Choudhury, R. (2015, May). Overlay: Practical mobile augmented reality. InProceedings of the 13th Annual International Conference on Mobile Systems, Applications, and Services(pp. 331-344). ACM. The paper focuses on the idea of augmented reality that is the ability to look at various physical objects with the help of camera as well as view annotations. It is identified that the apparent feasibility vision is not yet materialized into fast as well as precise comprehensive usable system. In order to build mobile-based AR system, it is quite important to adopt top down approaches that is cut across through Smartphone sensing, cloud offloading as well as linear optimization. It is found that the core contribution is generally a novel based location free geometric representation within the environment (Jain, Manweiler Roy 2015). Metrics of success generally include latency as well as accuracy of object identification that is mainly coupled with appropriate ease of use as well as scalability within the controlled environments. It is identified that the converged system is helpful in deploying the engineering building. References Alkhamisi, A. O., Monowar, M. M. (2013). Rise of augmented reality: Current and future application areas.International journal of internet and distributed systems,1(04), 25. Antoniac, P. M. (2005). Augmented reality based user interface for mobile applications and services. Azuma, R. T. (1997). A survey of augmented reality.Presence: Teleoperators and virtual environments,6(4), 355-385. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B. (2001). Recent advances in augmented reality.IEEE computer graphics and applications,21(6), 34-47. Carmigniani, J., Furht, B. (2011). Augmented reality: an overview. InHandbook of augmented reality(pp. 3-46). Springer New York. Diegmann, P., Schmidt-Kraepelin, M., Van den Eynden, S., Basten, D. (2015). Benefits of Augmented Reality in Educational Environments-A Systematic Literature Review.Wirtschaftsinformatik,3(6), 1542-1556. Henderson, S. J., Feiner, S. K. (2007).Augmented reality for maintenance and repair (armar). Columbia Univ New York Dept of Computer Science. Jain, P., Manweiler, J., Roy Choudhury, R. (2015, May). Overlay: Practical mobile augmented reality. InProceedings of the 13th Annual International Conference on Mobile Systems, Applications, and Services(pp. 331-344). ACM. Mackay, W. E. (1998, May). Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers. InProceedings of the working conference on Advanced visual interfaces(pp. 13-21). ACM. Mekni, M., Lemieux, A. (2014, April). Augmented reality: Applications, challenges and future trends. InApplied Computational ScienceProceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS 14) Kuala Lumpur, Malaysia(pp. 23-25). Silva, R., Oliveira, J. C., Giraldi, G. A. (2003). Introduction to augmented reality.National Laboratory for Scientific Computation, Av. Getulio Vargas. Sing, P., Pandey, M. (2014). Augmented reality advertising: An impactful platform for new age consumer engagement.IOSR Journal of Business and Management,16(2), 24-28.

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